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Old Nov 12, 2006, 02:54 AM // 02:54   #1
Ascalonian Squire
 
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Hey all, I've been recently looking at videos of the Crysis game coming out next year, and starting thinking how amazing Guild Wars would look using the Crytek engine. When the original Guild Wars was released, its engine suppassed that of most mmo's, but is now getting a little outdated compared to new mmo's such as Vanguard, Aion, etc.

Here's a link to some Crysis videos, watch "Trailer and CryEngine 2" and "Tech Demo" to get an idea of the engine used for the game's graphics and environment interaction: http://media.pc.ign.com/media/694/694190/vids_4.html

Jeff Strain said something about Nightfall being the game that ties together the ends of Prophecies and Factions, which could've implied a new Guild Wars coming out next year. If so, ANet could use the Crytek engine to enhance not only graphics, but gameplay, with the possibility of allowing players to interact with the environment. For example, a ranger with Ignite Arrows could start a small fire that spreads a meter or two from the enemy target.

Naming it Guild Wars II would be appropriate to imply the chronology from the original Guild Wars to the new version. (Similar to World War I and World War II). If ANet could then bring current Guild Wars characters to the new game, with all of our items, armor, gold, etc, completely revised with the new engine, it would be a great experience.

Doing all this would most likely cost ANet, endorsing the new engine, recreating character models, environment, etc, getting new servers, but I strongly believe that a game like Guild Wars with the graphics and environment interaction of the Crytek engine has the potential to double the sales of the original Guild Wars, and win over a few WoW players.

Flame on.
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Old Nov 12, 2006, 03:04 AM // 03:04   #2
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(you might wanna take away the flame part....they put my post away for writing that)

Back to topic, what you just said is absoloutly the best thing for guild wars to do, if they want to keep its people. As we all know Night Fall unfortuantly wasn't as great gameplay wise as we had origanally expected. And it's trully not their fault, it's probably because of the out-of-date engine. If you compare GW current engine to WOW's engine you can trully see the difference. But there is one major part of the statement that could make your whole idea just swiftly and gently wash down the drain in circular motions. Then it would swoop down like a heavy car engine and spits it out into pieces...sry. And that's when you said "It will cost them a lot of money". No duh it will cost them money which I became to believe they don't have. Why? because we need to pay a monthly fee. And that's what everything will boill down too...risk paying so much money and hoping people will endorse guild wars. And burning crusade is coming out too, which could indeed make a HUGE impact on all remaining MMO's if what most people say about it. So in my humble opinion, I think your idea will not happen. They might as well start a whole new game. JUst so complicated.

/unsign
but
/sign
which =
/notsure
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Old Nov 12, 2006, 03:30 AM // 03:30   #3
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i hope they dont my computer can barely run guildwars atm
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Old Nov 12, 2006, 04:55 AM // 04:55   #4
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if this happened, that means all my current characters will not work in the new

guild wars2 with new engine means totally new game and all characters need to rebuild again

not good at all
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Old Nov 12, 2006, 06:45 AM // 06:45   #5
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If you notice, there have been a couple minor upgrades to the graphics engine in the past. But in general, they want even the more low-end systems to be able to handle it.
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Old Nov 12, 2006, 08:00 AM // 08:00   #6
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What experience and knowledge do you have of working with different game engines?

Maybe we should leave it up to Anet to find the best solution, after all, the current engine was great for its time (and still is, imo).
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Old Nov 12, 2006, 08:44 AM // 08:44   #7
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It would be nice if they could atleast add an y-axis to the engine..
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Old Nov 12, 2006, 08:50 AM // 08:50   #8
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well i will put my own opinion about this, the engine that you say it is great for old pcs what excaclty you mean ? i am having problems because i have a P4 2.54GHz, 1 GB RAM, GForce4 Ti4200 64DDR. and many times the graphics throws me falsed textures like green cubes, you know what i mean destroyed area, but when i change the quality of textures to less then suddenly and not all time unstuck so i can play again. Wel i know that my computer cannot stand all time to be online because i don;t close it, but i have change so much windows to close many background services so to keep alive, the problem apears and when i will reset my pc and run GW, about in 3 or 4 hours. I have put force to GW to run only DX8 there is an option for that but i have the same problem again but not often.. So why the GW2 dont be created? I think all we know that technology changes all time .You go to buy something hardware for your pc and you see the next week there is something newest and better with more support etc.So GW must change if you wanna be more better and i think it would be GW2, I belive that will support the old GW chars to tranfesred to new one, All games done this before, like l2 of NCSoft. I think that many people that are saying their opinions and ideas like in my before thread which finally closed there are many with bad ideas or answers. I think that developers must not do anything that saying people "good ideas" , they could read it to see all kinds of thoughts. I would upgrade my pc and everyone else that he loves pcs and technology.
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Old Nov 12, 2006, 08:59 AM // 08:59   #9
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Quote:
Originally Posted by Quid Pro Quo
It would be nice if they could atleast add an y-axis to the engine..
You mean Z-Axis.
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Old Nov 12, 2006, 09:10 AM // 09:10   #10
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I forgot something. Have you heard guys the DirectX10 ? lol ALL NEW GAMES MUST BE ON DIRECTX 10. So see you soon. Well i don't like so much the graphics on WoW its kinda of seeing cartoon or something.. lol. I would prefer to see more serious graphics. Oh i almost forgot it. There is another problem it is about the no fees you say. Look in my opinion again these developer guys they are working alot, you see all time updates, fixes, events, expansion sets and otehrs. So I belive if they want to make a new engine they are not many? or maybe they are not have so much time to do it. I belive that they put some new group to go on this great job, and i am fan of GW that's why i am saying things that must be told. If all people like players telling all time good things developers will see that they are all happy so thgey will leave it to their destiny. I think if we can say sometimes and bad things or problems maybe it will think again and say hmm it is a great idea, or it is bad idea. And one other thing that i would like to say it was on the previous thread that closed is that D&D rules not the game "D&D online" but the type of the RPG if you know about RPGs, its written on books. I think that the NCSoft or ArenaNet will go to this path, because when you create a char you choose what you want to play: A RPG =Role Playing Game? or PvP (doing all time battles ) ? I think if this game want to success maybe must put some "jar on the bread" to eat it more lovely.
And i didn't said that all these things must be in one expansion this is the key of no fees game

In generally i love this game, and i will continue to play this one, because of two things:
1)no fees ( I am telling the true because i am on the opinion that if you buy a game you play, if you don't buy it you don;t play, and no fees all time you buy all time card, this is not an antivirus program or basic program that you need)

2) I love the the scenario of the RPG, its quests, and the sites.


Friendly,
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Old Nov 12, 2006, 09:13 AM // 09:13   #11
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Quote:
Originally Posted by Don Vito Corleone
if this happened, that means all my current characters will not work in the new

guild wars2 with new engine means totally new game and all characters need to rebuild again

not good at all
Agreed. I'd happily play GW II if my characters from the first Guild Wars can access all the content of the second too. I've put a lot of time into them, I'd hate to lose that.
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Old Nov 12, 2006, 09:46 AM // 09:46   #12
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A better way to implement this would be for A-Net to go back and redraw everything from Pre-Searing Ascalon in Prophecies onward to work with the new engine, as opposed to making a new game in the Guilds Wars universe and copying characters over. This would maintain a continuous nature between all the seperate nations/games.
There's still, of course, the problem with older PCs and A-Net catering to them, a problem without any real solution.. better graphics and a more complex engine simply put more strain on computers, and you can't really get around that.
I'm happy with the current graphics in Guild Wars, and they don't seem outdated to me, yet. But I have worried what will happen, as that seems likely to change.
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Old Nov 12, 2006, 11:17 AM // 11:17   #13
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Quote:
Originally Posted by Unlucky Slayer
You mean Z-Axis.
Or maybe he meant jumping or flying which would be on the Y.. or something
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Old Nov 12, 2006, 11:18 AM // 11:18   #14
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the concept of Guild wars II implies a new beginning. which if it does happen I hope will be the case. No linking characters from Chapter 1 2 3 into GW II this will allow lots new options for development and advancement beyond level 20 to lev 30, and the possibility of MOBs of level 40 or bosses of lev 50. Possibly even more skill slots, without having to cater to the lowest common factor.

Retire the GW I trilogy as it is at the end of Nightfall and move on to GW II as the next evolution to the game.

I am more for linking existing unlocked skills over to the new title rather then linking forward and backward movement of characters between versions. As long as there is a possibility of taking an improved character back to other games it has no business in a new evolution of the game. It would simply then just be yet another chapter. Not a new book. A new book means starting from scratch folks. face it, Live it Learn it... If you want a more expanded evolution you can NOT bring your characters over and be able to exploit that in previous games.

Imagine GW II
Max lev 30
Max Atrib points 300
Max skills 10 => 8 signet rings + pendant skill + buckle skill.
Max armor 100
2 handed weapon fighting.
Rifles (2 handed) and pistols (1 handed) as weapons.
Lev 30 Pet with armor options, and controls.
Lev 30 Heroes.

Now they allow linking back to GW I??? NO WAY that will ever happen.

Link accounts to bring your unlocks over and that's it... Not characters.

Then make a new character with access to your unlocks and build from there for a new book. Otherwise its just a new chapter again, and no extra benefit to character growth could exist. A New book is the only way to get these kinds of options...

Personally I'm OK with the way the chapters have been progressing, but people are always complaining on the current cap and such, so after a few chapters I can see this as an option, but I am not really for it myself. This just represents the only way it COULD happen.

Last edited by =HT=Ingram; Nov 12, 2006 at 11:24 AM // 11:24..
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Old Nov 12, 2006, 12:20 PM // 12:20   #15
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Ive never heard of this Crysis, but if its got a really demanding graphics engine and it would need a very powerfull computer to run it then....


/notsigned


...one thing I love about GWs is that it can run on virtually any machine.

It looks gorgeous on my desktop PC, but it can still run fine on lower settings on my laptop.

Thats one of its major selling points.

If it was to use a more demanding engine then you would be isolating alot of the market and alot of users who cant afford to upgrade their PCs.

[edit]

I just checked that link out and I can see it would require alot of graphics power. As gorgeous as it would look, I can see it going down the whole LOTR2 route.

And not able to run on lower spec pcs.

Last edited by freekedoutfish; Nov 12, 2006 at 12:22 PM // 12:22..
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Old Nov 12, 2006, 12:37 PM // 12:37   #16
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Depsite my high-end laptop, some games still suffer (like F.E.A.R on full whack) because of the apparently insane resolution of my widescreen display. I don't exactly get the best framerate in GW either, so GW in the Crysis engine would kill my precious comp!

/not signed, no way, not ever!


As for the X,Y,Z axis discussion: In 3D when you move horizontally (forward, backward, left and right) along a flat floor, you are moving along the X- and Z-axes. Moving vertically (up and down) is along the Y- axis.

So Sith is right.
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Old Nov 12, 2006, 04:18 PM // 16:18   #17
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Quote:
Originally Posted by Don Vito Corleone
if this happened, that means all my current characters will not work in the new

guild wars2 with new engine means totally new game and all characters need to rebuild again

not good at all
Yes, I know it means they will have to recreate all character models, and such, but they can take the environment textures and such from previous games that use the same engine, such as Crysis. Anyways, if Guild Wars II is the next chapter, after Nightfall, ANet won't have to recreate all the mission, places, and areas of the first three chapters, just continue on with the story.

The only thing they'll have to recreate to transfer our current characters is armor, items, and looks.


If there are flaws with the ability to allow characters to travel between Guild Wars II and the first three chapters, then ANet could simply give players the option to permenantly move all characters and items over to the new GW, thus making your old GW character slots empty, but you could still create new characters on the old GW.

I am not saying there needs to be interaction between the new and old GW, as that is almost impossible like =HT=Ingram said. But being able to move your current characters and items to a new game, completely recreate, ANet would just need to record what you currently have at the time of transfer, and give you those items back in a completely new game.

If all fails on transfering characters over, I would agree with =HT=Ingram to just end the current GW trilogy, and just start the next one clean, which could give new players a fair start, and veterans a fresh new "pre-searing-start" feeling. =HT=Ingram's idea of raising the lvl cap to 30 and increasing attribute points and number of skills on the skill bar would also make the PvE world much more diverse and further allow players to interact with the environment.
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Old Nov 12, 2006, 05:12 PM // 17:12   #18
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i still think GW looks great...

And the level cap shall always be level 20. Those who think it should be raised don't understand the game at all.
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Old Nov 12, 2006, 06:24 PM // 18:24   #19
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Quote:
Originally Posted by Rusty Deth
And the level cap shall always be level 20. Those who think it should be raised don't understand the game at all.
Q4T

GW to me, as simple as it is made, is one of the best looking "MMOs" out there today. I don't think the sacrifice would be worth upgrading to the Crytek engine. And it would harsh for people that dont have computers built for fps.
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Old Nov 12, 2006, 07:32 PM // 19:32   #20
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I agree that there should be a new GW, simply because there are alot of ways to improve the game which may be difficult without a new installment.

But here are my issues. First of all, if you can transfer exsisting characters to the new game, it would have to work retro actively, because if you transfer your character out of GW (original) permenantly, you effectively kill support for the old GW. Secondly, if they are going to totally redo the game, than they should include alot of new elements to the game which are not in GW, including replacement elements which work differently, this means that porting over old characters would not work because all of thier equipment and functions don't apply to the new GW, if they are just going to improve the graphics on future chapters, add a Z axis, and add a few new features, they may as well improve the exsisting engine, a true sequel should work differently, with a resounding improvement to all functions at the least, if they even use the same functions. Lastly, if they are going to make a new game which cannot be accessed with GW (original) characters, than they may as well make a totaly different game. Making a Sequel to a still popular game which doesn't allow you to return to previous content will just kill GW and split thier fans between those who want to continue what they are already playing, and those who want to play something new, essentially gaining only half the support of their fans in the new version, which is basicly the Everquest scenario, people are too attached to the original to support the new version.

Anet does good work, I think they should make a new game with a different background with the same style of interest. A more action based strategy rpg which involves console action adventure style combat instead of old point and click mechanics. But GW is not dead, it is still enjoyable, and if they get creative, they can make 2 or 3 revolutionary chapters which are widely popular and enjoyable. If they are just going to add more of the same, like another Factions, than they should just quit now and start something new, but if they are willing to add more original content (like most everything I suggest frankly), than it could grow into an even more outstanding game.

Last edited by BahamutKaiser; Nov 12, 2006 at 07:34 PM // 19:34..
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